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Mhw affinity
Mhw affinity








mhw affinity

I hope this information helps people make better choices about armor skills and such when they are seeking to maximize DPS. The higher the base affinity of the weapon, the more attack up skills trump critical eye skills. A weapon with 100% affinity would be equal between the two at 400 x 1.25 x 1 = 500 true raw. This means that a weapon with -100% affinity would be equally effective between the two skills at only 400 x. Attack up is based on modified raw, since raw modifiers are applied before critical hit modifiers are. As I said, 10% affinity is always a 2.5% average raw increase. However, most final weapons have a true raw lower than 300, and can't hope to make it to 400.Īffinity does play a part in this. It can approach 400 raw with food bonuses, might seed, powercharm/talon, and can break 400 if extreme forged for power. For reference, the Ukanlos Skycleaver, the highest raw GS, has only 360 true raw. For a weapon with no affinity to receive the same benefit from both Attack up (S) and critical eye +1, it would have to have 400 true raw. Attack up (S) grants 10 true raw (true raw is modified by weapon coefficients read up on this article), which is a flat boost meaning that its percent increase changes depending on the raw damage of the weapon. Since the skill benefits are linear, it's easiest to compare attack up (S) and critical eye +1, which each require 10 skill points.Ĭritical eye +1 grants 10% affinity, which is always a raw damage increase of 2.5% on average. Without skills that modify affinity (crit draw is quite common for GS and makes this more even), the Grisblade has a higher raw damage output.Ĭritical eye is a very common skill in 4U, but it's not as strong as it was in 3U since you now require 30 points to get a bonus 30% affinity instead of only 20.

mhw affinity

1530 modified raw.Ĭera Cymmetry: 1536 raw, -20% affinity. Example:ĭefiled Grisblade: 1440 raw, 25% affinity. You should use this formula to decide between any two weapons with differing affinity. Modified raw = raw + (.25 raw x affinity) The formula for finding your raw damage modified by affinity as a proportion is: Conversely, half the attacks of a weapon with 50% affinity will deal 125% damage, a DPS increase of 12.5%. This rounds out to a raw DPS loss of 12.5%. Half of the attacks made with a weapon that has -50% affinity will deal 75% damage. I am here today to clear up whatever misconceptions are causing this questionable advice.Īffinity: the percent chance that any attack will have its raw damage modified by +/- 25%. With some frequency I see people recommend taking armor with Critical Eye to complement a weapon with already high affinity. There are other things to consider (element, motion value, decorations, ease of hitting weak spots, etc) but those are in my opinion the two biggest ones.It seems like every day on this sub I see comments that dismiss a weapon because it has negative affinity. What is the sharpness? The higher tier of sharpness the more damage a weapon does, so a negative affinity weapon with white sharpness and good base damage may still out-damage a positive affinity with blue sharpness even without negating the negative affinity. a Diablos weapon) then by negating the negative affinity (weakness exploit, etc) you end up doing a lot more damage because the raw more than makes up for the lack of crits. What is the raw damage? If the raw damage is high enough (e.g. So when you're looking at a weapon and trying to decide if a negative affinity weapon is good or not you need to take a couple factors into consideration: If your affinity is positive then it's your chance to deal 25% more, and if your affinity is negative then it's your chance to deal 25% less.

mhw affinity mhw affinity

I think that people in general do a bad job of explaining affinity, so here's the simple way to think about it: it's your percentage chance to deal 25% more or less damage in a hit.










Mhw affinity